We will patch the live shards next Wednesday. Patch and server merge on Wednesday, May 2nd Post on the forums and you'll get far better network advice than mine, too. Do you get a ping from .com ? You could try running a tracert and send the results to the CSRs. In my experience, it's very rare for the Ryzom servers to be down at all, so it sounds like something between you and the servers is interfering. Yes, that was the bit I meant - sorry I posted in a hurry and didn't dig it out, but it only applies to old copies of the game, some of which I believe are still floating around.
#Ryzom installer full
But I have a hard time believing it's been down a full week or more. Every time I try to login I get "Error: invalid server return, missing return code." Searching the Ryzom forums, the few posts about that error all mention the login server being down. I forwarded the ports in my firewall, I even put my rig in DMZ, I can't connect. In case it doesn't work, search for VR: entries in your : If you mean the bit about StartupHost = ".com:40916" my client_default.cfg already had that line. Login screen etc hasn't been changed yet, it only kicks in once you get ingame. } // with the correct directory for your installationĪnd you should be able to use your compiled client with the installed client's data and use the Rift. "R:\code\ryzom\client\data\gamedev", "F:\games\Ryzom\user", "F:\games\Ryzom\patch", "F:\games\Ryzom\data", "F:\games\Ryzom\examples" Now to use your compiled version, copy the client.cfg and client_default.cfg from the installed game to the directory that contains your compiled binaries.
#Ryzom installer install
Grab the client data from, install it, and have it update to the latest version, make sure you can create a character and log in. If you want to have a go at it already, though, you can compile the source from, get the 'multipass-stereo' branch. I should get getting my rift within the next 2 hours.wootThere are no compiled binaries available yet, I will make these available when the UI is usable (next week I should have some time).
#Ryzom installer download
Where can i download this at? I played this back in the day.
The somewhat wobbly ground makes movement feel very natural.
Vegetation that's moving by the stormwind actually gets pretty scary at times when you're in an area with aggro. Walking around without UI in first person is just. I assume it's most interesting to put the cursor at the same distance as the target. Textballoons are pretty cool, though, for chat.Īlso wondering what the sanest way for selecting in a 3D scene with the mouse cursor is. I suppose it would make more sense to keep it horizontal with the world instead. Right now stuff like names above people's heads and textballoons stay horizontal to your view, as the GUI doesn't rotate. User and camera controls still need to be patched up as well. The distortion and head orientation is in. Yes, I'm porting an MMORPG to the Oculus Rift.įinally got that mess of a main loop cleaned up. Positional tracking isn’t implemented yet either. They sort of align when your display is centred, so you can use it that way for now. Mouse cursor tracking to scene isn’t implemented yet, and in-scene interface elements are not positioned correctly. The game will automatically switch over to your Rift display. Next, extract the dev client archive, and modify the client.cfg to point to the data path of your installed Ryzom client.Īfter you get in-game, go to the Configuration window (press U on keyboard), go to the VIRTUAL REALITY tab, check Enable VR, select your Rift, and hit APPLY. Run it, and make sure you can get in-game. For use with 0.4.0 in Extended mode with DK1 or DK2.Ĭreate an account (if you don’t already have one) via: